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NOTES ON WALKTHROUGH FORMAT: Because enemies don't always drop the same items each time they are killed, the number of item pick-ups can vary. Instead of counting them, as I have in previous walkthroughs, I have indicated the types of items that drop in the intro for each level. The text then gives details.
Also, now that subtitles are available and it is possible to review all cut scenes from the Extras menu after completing a level, I will no longer transcribe each one. Instead, I'll give a brief synopsis in italics, along with the name of the cut scene so you can reference it in the Extras menu.
Checkpoints are numbered in the text to correspond with PC savegame files (available on the savegame page). In theory, you can save at any point during the game, but when you reload (either by choice or automatically after Lara dies), the game returns Lara to the last checkpoint. This system is frustrating for players who like to make frequent saves during difficult sequences, but it has the advantage of preventing you from saving as Lara is about to die. I still recommend saving manually at least a few times in each level. That way if you miss something or run into a bug, you can reload rather than having to replay an entire level.
Legend Demo: The PC demo for Legend is nearly identical to the Bolivia level in the full game, except that you cannot save (the game still autosaves at each checkpoint); there are no bronze, silver or gold rewards; there are no jaguars (human enemies are the same); and the demo ends after the movable crate puzzle. (See the Legend Downloads page for links.)
DVD COPY PROTECTION ERROR: A common error in the PC version of the game is a malfunction in the DVD copy protection, resulting in the error "Please insert the original instead of a backup(1000)". If you're using an original copy of the game and you get this error, it may help to eject the DVD, insert it again, then choose Play from the Autorun menu. If that doesn't work, you may need to update your DVD drive's firmware. To do that, go to the manufacturer's web site and search their support section for your hardware model.
LEVEL 1: BOLIVIA - TIWANAKU | Updated: 6/9/08(†) |
Items: health packs, submachine gun,assault rifle, ammo
Enemies: mercenaries, jaguars
Rewards: 10 bronze, 5 silver, 1 gold (*)
Time Trial: 12:30 (**)
The game begins with a cut scene ("Nepal - Part 1"), in which young Lara and her mother, passengers on a private plane, crash in the Himalayas. Those who've followed Lara's biography since the early days will recognize this as a crucial event in our heroine's history.
Segue to the present in a second cut scene ("Meet Tiwanaku"), in which Lara works her way up a rough cliff side, all the while chatting over her headset with her assistant Zip, who's apparently holding down the fort back at Croft Manor. Alister arrives at Zip's location and we hear his comments too. Lara explains that Anaya, a friend working in La Paz, advised her to check out the nearby ruins.
NOTE: If you're having difficulty hearing what's being said, activate subtitles in the Options menu under Language.
UPSTREAM TO THE TEMPLE: From the starting point (CHECKPOINT 1), go forward and left to find a bronze reward (1/10) in a short passageway. Follow the passageway to the right, wade across the stream and climb the ledge ahead.
Here you'll find some small boulders that Lara can kick by pressing Interact (E on the PC, Triangle on the PS2, Y on the Xboxand the rough equivalent of Action in earlier games).(***) There's no purpose to this except to practice the controls. You'll also find another bronze reward (2/10) ahead on the left, tucked into a corner. Grab it and return to the pool below the falls.
Jump into the water and swim across to the small ledge. Just press Forward and Lara will climb out. (The Controls page covers swimming.) Zip asks Lara to check her PDA, which seems to be waterproof. (Cinematic is titled "PDA Check".) Press Tab (Select/Back) to access the PDA at any time.
Now you're back on the same side of the stream where you started. Stand facing the ledge and jump straight up. Lara will grab the edge automatically. Jump again to pull up. Ahead on the left is a large boulder. Position Lara next to it and press Interact (E/Triangle/Y) to grab it and tap Forward to push it off the ledge. Now that the way is clear, take a running jump across the gap to CHECKPOINT 2.
Go to the right and climb the vine (press Forward and Lara climbs automatically). Press Right and Jump to leap and grab the other vine, then Right and Jump again to reach the ledge. Continue to the right along the ledge to CHECKPOINT 3.
NOTE: If you're replaying the level or doing a time trial, there's a handy shortcut here. Instead of swinging to the cave, or to the opening behind the falls, climb up the vine and swing all the way up to the waterfall. Details are shown here. Be warned that you miss the next reward if you go this way.
Take a running jump to grab the hanging vine. The obvious path is on through the falls. Instead take a detour for a reward: While hanging from the vine, turn around to face the cave behind you. Swing toward the cave and Jump to leap off the vine into the cave. (The in-game instructions explain how the keys work. Check your instruction booklet or the Controls page for more info.) In the dark cave, press Delete (D-Pad Left) to activate Lara's Personal Light Source (PLS). Follow the tunnel around to the right to find a silver reward (1/5). Continue along the passage and drop down into a lower tunnel. The waterfall is back to the right, so go left.
At the gap, take a running jump to grab the ledge on the other side. If Lara falls, retrace your steps, this time using the vine to swing to the ledge behind the waterfall.
NOTE: The saving grab is a new feature in Legend. When jumping to grab a ledge, pole, or other handhold, occasionally Lara will fall a bit short and grab on using only one hand. When this happens a warning icon appears (a yellow hand on the PC, Triangle button on the PS2, Y button on the Xbox). Quickly press Interact (E/Triangle/Y) to grab with both hands; otherwise Lara will fall. (This may not happen right here, but you will see it throughout the game.)
A brief panoramic cut scene shows the route Lara will take next. Also notice that her head turns to look up at the crevice in the rock wall. Move toward the wall, jump to grab the crevice and traverse to the left above the tunnel opening where you emerged earlier and toward the falls. Go as far as possible then press Left and Jump to leap off and grab the ledge across the gap. Jump again to pull up. You are now back at the stream, this time above the falls. Step forward to CHECKPOINT 4.
If you want to play around a bit, you can save here and then practice Lara's swan dive. To dive, stand near the edge and press Forward, followed immediately by Jump then Duck. Just be sure to aim for the pool, not the rocks below.
When you're ready to move on, turn upstream. Here you can use the binoculars' RAD mode to scope out the huge boulder hazard ahead. Activate the binoculars (Page Down/D-Pad Left), use H/G or the mouse wheel if available (R1 and L1/RT and LT) to zoom in and out. Then press Interact (E/Triangle/Y) to engage RAD mode. When Lara has the boulder in her sights, the "Fragile" icon lights and she'll comment on it. Move off to the left side of the stream and shoot the debris holding the boulder in place to send it rolling downstream. (To enable manual targeting, press Z/R3/right stick button then shoot with the left mouse button/R1/RT. Tap Z/R3/right stick again to return to normal targeting.) Or just continue ahead on foot, hugging the left wall when the boulder rolls.
Continue toward the low waterfall head. Take a running jump from the rock to grab the nearest of the two horizontal branches. Move to the left side of the branch. Position the camera behind Lara and then press Forward to swing around the branch. Jump just as Lara starts to swing upward to let go and grab the second branch. Repeat the swing-and-jump maneuver to grab the horizontal crack in the wall to the left of the falls. Traverse to the right and jump to the right to grab onto the ledge beyond the waterfall.
In a brief cut scene ("First Contact") Lara overhears a mercenary talking into his radio.
Pull up and shoot him before he notices Lara. He may drop a health pack. Look for a red object on the ground where he died then just run over it to pick it up.
Continue upstream. Here the game explains how to use the binoculars, which you already know if you read the section on the boulder, above. RAD mode reveals that the boulder on the ledge and the fallen tree below are both movable. Before dealing with them, follow the stream around to the left to find a bronze reward (3/10).
Turn to face downstream. Climb onto the light-colored, sloping rock and jump to the fallen tree. Before Lara's weight pushes the base of the tree downward, run to the end and jump to grab the top of the moss-covered, manmade ledge. Press Jump again to pull up. (Alternately, grab the narrow horizontal shelf running along the middle of the manmade ledge, traverse around the corner to the right and jump straight up to grab the higher ledge. Jump again to pull up.) Push the boulder off the ledge and onto the fallen tree, raising the end with the branches. Drop down from the ledge, run up the angled rock and jump to grab the protruding horizontal branch. Swing around it and jump to grab the rock ledge ahead. Pull up and move forward to CHECKPOINT 5. (This sequence is shown in these screenshots.)
ENTERING THE RUINS: The shiny disc blocking the doorway can be moved using Lara's magnetic grapple. The in-game text explains how it works: press Q/Square/X to grapple, Interact (E/Triangle/Y) to pull the object and Q again to detach the grapple. (NOTE: Objects that can be grappled generally have that telltale metallic shine. You'll see many more of these as you go along. The Controls page covers manual targeting with the grapple.)
Crossing the threshold triggers a cut scene ("Second Contact"), in which Lara sneaks up on 2 mercenaries gossiping.
This is a good spot to practice your combat skills, since the checkpoint is close by. Combat is different than in previous games. In addition to guns, Lara now has an arsenal of other combat maneuvers. Targeting is somewhat automatic, but you can change targets by moving the mouse/right stick. Check your instruction booklet and/or my Controls page for details. After dispatching the mercenaries, see if either dropped a health pack and pick it up.
NOTE: Lara can only carry 3 health packs. (No more bottomless backpack as in previous games.) So if you already have enough, you won't be able to get this one. Of course, if Lara has lost any health, you can use a pack now and pick up the replacement.
Face the falls and stand on the low rock outcropping below. Jump to grab the ledge and traverse to the left. Tap Interact (E/Triangle/Y) to get across before the ledge crumbles away. If Lara doesn't make it, just try again, jumping sideways to clear the broken area. Jump to grab the horizontal pole behind Lara. Still hanging, turn to face in the opposite direction. Then swing around the pole, jump and grab the next ledge. Traverse around the corner to the left. Move the camera behind Lara and then jump to the left to grab another ledge. Jump up twice to reach a flat ledge and CHECKPOINT 6.
Turn to face the falls and walk to the edge near the hanging vine. You can't see it from here, but there's a bronze reward (4/10) in an alcove behind the falls (shown in this screenshot). Use the magnetic grapple to snag the reward and then jump to grab the vine. (Be sure to take a standing jump from the edge of the ledge to the vine, rather than a running jump, which will cause Lara to overshoot the vine and land on the rocks below.) Swing and then jump to the ledge behind the falls just to the right of the alcove that held the reward.
Turn to face out over the open area below. There are two horizontal poles (chameleons' tongues, actually) high on the left wall. Take a running jump to grab the first. Swing around and jump to grab the second. Swing around again and jump to land on the path ahead. This is CHECKPOINT 7.
There's a mercenary ahead on the right behind the rocks. Watch out for the sheer drop-off to the left as you fight him. Pick up a health pack if he drops one.
NOTE: In Time Trial mode, you can take a small shortcut here. After grabbing onto the vine, instead of swinging to the ledge with the bronze reward, turn about 120 degrees to the right. Swing as high as possible and jump to the narrow, uneven ledge below the square pillars. Either run along the ledge and jump onto the broken bridge to the left, or climb through the third opening from the left, and the mercenary will not appear. If you go through the first or second opening, you will meet the mercenary. Alternately, instead of using the vine, climb onto the corner of the low wall and jump to the ledge below the square pillars then onto the broken bridge. This jump is a bit trickier to land, but it saves even more time. (These screenshots show where to jump.)
Where the mercenary had been lurking, there's a wide gap where you'll need to use the magnetic grapple to swing across. The in-game text explains how to do it (i.e., face across the gap and press the Jump key twice to grapple and swing out; hold the Forward button to swing higher and then jump to leap off).
On the other side of the gap, climb the stairs. Lara looks up to the left to spot a bronze reward (5/10). Use the magnetic grapple to pull it down. Then continue along the path to the temple.
A cut scene ("Falling In Love Again") shows Lara discovering the ruins. Naturally the bad guys are only a few steps behind.
TEMPLE EXTERIOR: Just beyond CHECKPOINT 8 the game educates you about the "environmental hazard indicator" (a yellow triangle with an exclamation point on the PC, Triangle button for PS2, Y button for Xbox), which appears on objects that can be shifted, blown up, etc., thus causing damage. To kill the 2 mercenaries without firing a shot, watch them from the tunnel opening and, when they're standing together at the base of the slope, press Interact (E/Triangle/Y) for several seconds to shoot the rubble, dislodging some loose rocks, which roll down and crush the bad guys. (Ouch!) If one or both survive, slide down and finish them.
Two more mercenaries hear the disturbance and approach from the left. Kill them and pick up any health packs dropped so far. Before going on, get the bronze reward (6/10) tucked away in the far right corner (i.e., right if Lara's back is to the slope). Go up the path to the left toward the dangling vine, where you'll meet another mercenary. Kill him and pick up the SMG SUBMACHINE GUN.
NOTE: Unlike health packs and ammo, which are added to Lara's inventory when she runs over them, weapons must be picked up manually (with E/Triangle/Y). To switch weapons while fighting, press End (D-Pad Down). The HUD shows the number of rounds in the current clip, as well as available backup ammo for that weapon. The PDA is updated as you go along to include information about each new weapon, including the maximum number of rounds Lara can carry for that gun.
From the ledge near the dangling vine, go forward and pick up the bronze reward (7/10) near the tall, gray pillar. Backtrack to the ledge below the vine.
Use the vine to swing across the gap to the higher ledge. Don't rush down the hill yet. You can't see them all, but there are 6 mercenaries down there: 4 near the small bridge and tall stone pillar, 2 more behind the Jeep. You may be able to take out one or two of them from the hillside using the SMG, but you'll have to move closer to kill them all.
The tall pillar is another environmental hazard. That is, when Lara gets close enough, you'll see the yellow "!" icon, indicating she can shoot it to make it topple and crush anyone standing below and to the right. Press Interact to do that. This is a bit tricky to achieve in the heat of battle, but it's fun.
When fighting groups like this, try to keep moving. Take cover if possible when Lara isn't actively fighting (e.g., behind the breakaway stone walls, Jeep, etc.). Use health packs as needed, but unless you have more than you need, try to wait until Lara's health is below 50%, otherwise you're wasting them. Then run over any health packs enemies drop to add them to your inventory.
If you missed the bronze reward below the small stone bridge, you can snag it now using the magnetic grapple. If Lara happens to fall off the bridge, work your way back around, via the swinging vine, to the area with the Jeep.
A few soldiers drop SMG clips. You'll also find the RC650 ASSAULT RIFLE, which you have to pick up manually, and several clips for it.
NOTE: Lara can only carry one additional weapon besides her standard pistols. Picking up a gun causes her to drop any other gun she's carrying. I recommend taking the RC650 here, since it's more versatile and more ammo is available.
Make sure you've picked up all the goodies and face the temple. Before going inside, scan the front of the building with your binoculars in RAD mode. A crumbling stone panel on the middle level to the left of the stairs conceals a silver reward (2/5). (The exact spot is shown in this screenshot.) Climb up, shoot the stones and grab the idol.
NOTE: In the PSP version of the game, the second silver reward is located to the right of the temple steps in an alcove in plain view from certain angles. It is reached by scaling a couple of ledges next to the steps and then entering the alcove at the top. (Thanks to Andy C. for that info.)
Once you've claimed the statue, continue up the steps and enter the temple.
Lara confronts another pair of mercenaries in a brief cinematic ("Death by Irony"). You don't get to fight them, though, as they are finished off by a deadly trap.
TEMPLE ENTRANCE: Pick up the rifle ammo dropped by one of the men and then descend the short flight of steps to CHECKPOINT 9.
Watch out for the deadly spike trap beneath the floor ahead. It's not difficult to make out which sections of floor retract, but Lara can also kick the small boulders to trigger the trap. Walk forward to the edge of the pit and trigger the opening of all four sections of floor before using the magnetic grapple to swing across. Otherwise, the grapple cable can get stuck causing Lara to fall into the trap.
Go up the stairs. Before entering the ROOM WITH PULLEY AND CHAINS, go into the narrow passage to the left, where you'll find a bronze reward (8/10). Return to the main passage and go left to the chain room. Over the headset, Lara hears Alister and Zip speculate on the purpose of the mechanism. Lara would rather do than discuss.
Locate the elevated opening above the 2 vertical chains. Lara must climb these chains to reach that opening. Facing the opening, climb the left chain until you reach the weight and can't go further. Jump to grab the chain on the right. Climb up a bit farther and then jump back to the left chain above the weight. As Lara climbs, her body weight pulls the chain on which she's hanging, so you have to move fairly quickly. If you don't make it, just drop down and try again. After jumping from left chain, to right, to left, climb higher if necessary. Then jump into the opening.
NOTE: If you're having trouble making these jumps, it may help to move the camera behind Lara first (either with the mouse/right stick or by tapping the HUD button J/L2/LB), since the jump controls work relative to the camera. Or, just point the camera in the direction you want Lara to go and press Forward + Jump. (The Controls page includes more info.)
Follow the passage to another small room with a chain. Jump to grab it and slide down or just hang from the opening and drop to the floor. There's only one way out. Follow the passage to CHECKPOINT 10. Jump into the pool and swim down and to the right then up to the surface. Climb out on a small ledge where you'll find a bronze reward (9/10) hidden behind some rubble. Jump back in the water and swim down through the brightly lit tunnel on the right. Surface and climb out of the water near CHECKPOINT 11.
TRAPPED CORRIDORS: A jaguar lurks to the left at the bottom of the ramp. Keep moving as you fight it. If it gets too close, it will knock Lara down. When it's dead, go down the steps and advance carefully. A block trap lines the hallway ahead. Try and time your run so you start to pass between the blocks just as they begin to open. If necessary, jump or roll near the end to clear the trap before it closes.
A longer series of block traps lies ahead. This time use the movable cage to protect Lara as she goes through. Press Interact (E/Triangle/Y) to grab the cage and use the direction keys (left stick) to push the cage ahead of Lara through the trap. When you've pushed the cage between the second set of blocks, climb over it and run through the rest of the way to prevent Lara from being crushed once the cage clears the trap. Continue to the next room.
LARGE ROOM WITH MOVABLE CRATE PUZZLE: A short cut scene reveals various points of interest. Save at CHECKPOINT 12. Before attending to the puzzle, go to the right along the back wall to find a bronze reward (10/10) in an alcove. Also, kill the jaguar lurking down below in the flooded area. To do this without injury, go to the end of the central walkway, taking care not to fall off, and shoot the jaguar from above using pistols (as shown in this screenshot).
To open the exit at the far end of the room, you must activate the 3 square pressure pads in the floor on the upper level. The left and right pads control the gears on each side wall. The center pad actually raises the door. All three pads must be depressed at the same time for the mechanism to work. To do this, you'll need 2 of the 3 movable crates. Lara will press the third pad.
One crate is already on the upper level. Move it onto the pressure pad near it. To retrieve another crate from below, use the seesaw-like stone structure to the left of the walkway as a catapult: First, pull the crate out from beneath the end of the seesaw. Then push it onto the lowered end. Climb up to the walkway and jump onto the raised end of the seesaw to fling the crate up onto the ledge (as shown in these screenshots). Alternately, you can jump from the middle of the seesaw onto the raised end, but this doesn't always propel the crate all the way up to the ledge. So you may end up wasting time if you have to repeat the process. Once the crate is up on the ledge, climb up and move the crate onto the center pressure pad. Then stand on the remaining pad. A brief cut scene shows the door opening.
NOTE: If you're playing the demo version of the game, skip the next paragraph and just head for the exit. There are no rewards, so there's no need to do anything else here. The demo finishes after you leave this room.
There are two hidden rewards here, both gold and silver. To get one of them, you'll need to fiddle with the door mechanism a bit more. Assuming you're still working with 2 crates and Lara herself as the third weight, leave the crate on the pad on the right. Move the crate off the center pad and then step on the left pad. When both side pads are depressed but not the center pad, the door closes. Move the crate back onto the center pad. The mechanism starts to work but can't raise the door with the left gear disengaged. Step on the left pad just long enough to raise the door partway. Positioning the door correctly is important. Step off the pad once the carved notches halfway up each side of the door line up with the higher pair of horizontal crevices on both sides of the door (as shown in this screenshot). If the door opens too far, you won't be able to reach the secret alcove, so you'll have to start over: Close the door again by depressing the two side pads but not the center pad. Then repeat the steps above.
To reach the exit, go to the back left corner of the room (i.e., left when facing the exit). Climb onto the low ledge, jump and grab the vertical chain. Climb the chain and jump to grab the opposite ledge. Traverse around to the right. Jump to grab the ledge above and jump again to pull up. Jump straight up to grab the horizontal chain. Swing hand over hand to the opposite ledge. Turn to face out into the room and walk off the edge to drop and hang. Let go and grab the ledge below. Again, traverse to the right. Jump to grab the horizontal pole. Swing around and jump to the ledge near the exit. This is CHECKPOINT 13. (These screenshots show where to climb.)
Before going for the gold, look for the silver reward (3/5) on one of the ledges high above the huge gear on the far side of the room. To get there, cross the wide ledge near the exit. Jump to grab the small ledge on the carved support column and traverse to the around the corner to the right. Jump to grab the ledge above. Jump again to pull up. Jump straight up to grab the horizontal chain and traverse hand over hand to the opposite ledge. (This sequence is also shown in a screenshot.) Pick up the silver statue and return to the exit the way you came.
To get the gold reward, face either of the stone panels flanking the exit door. Grab the first carved horizontal crevice. Jump to grab the next higher crevice. Traverse toward the door and jump to grab the mouth-like hole in the middle of the door. Jump up to grab the top of the door. Jump again to grab the ledge above and once more to pull up (screenshot). Cross CHECKPOINT 14, take the gold reward (1/1) and climb back down.
Exit the room to trigger an interactive cut scene. As Lara attempts to navigate the trap, a series of icons appear on the screen. As soon as an icon appears, quickly press the control indicated and she will make it through. Each time you enter the right key, a chime sounds. The correct keys for this sequence are:
PC: Down, Up (i.e., back and forward direction keys)
PS2: Circle, X
Xbox: B, A
PSP: Circle, X
GameCube: B, A
Did you notice the silver reward in the room below the trap? You'll retrieve that shortly. For now, continue along the hall to CHECKPOINT 15. Round the next corner and stop at the edge of the pit. A jaguar lurks below. You can kill it from here if you like. Either use pistols with manual aim or use the rifle, tapping the trigger button lightly so as not to waste ammo. Walk off the edge to drop and grab. Traverse to the right and then drop down ledge by ledge to the floor.
![]() In the diagram above, blue arrows show the path to the silver reward; green arrows indicate the way to the exit. |
ROOM WITH EVIL COAT RACKS: As you explore, Alister cracks wise regarding these odd looking devices. The silver reward in the alcove is tempting, but don't forget the other silver statue. Locate the lighter gray section of wall just below the entrance. Push this movable section of wall forward to reveal a low tunnel. Use the PLS to light the way as you follow the tunnel to the silver reward (4/5) that you glimpsed during the Interactive cut scene. Return along the tunnel to the room with the "coat rack" spikes.
Stand on the raised area in the corner of the room with the alcove containing the reward behind Lara to the right. Face the left horizontal "arm" of the rack straight ahead and take a running jump to grab it. Momentum pivots the rack 90 degrees clockwise. Now you're facing the center rack. Swing and jump to the next rack, which then turns. Swing and jump to the next rack, which also turns. Now you're facing the wall below the exit. Swing, jump and grab the horizontal crevice in the wall. Traverse to the right, jump past the rough area of wall and continue along the crevice to the right. Jump away from the wall to grab the nearest coat rack, which then turns 90 degrees. Still hanging, turn around to face the reward. Swing around the bar and jump to grab the sill of the alcove. Pull up and take the silver reward (5/5).
To reach the exit, jump from the alcove back to the coat rack. It rotates so Lara faces the wall. Swing around the bar and jump to grab the lowest crevice. Climb to the right, then up, right again, then up again. Traverse left, jump the gap and continue to the left. Traverse around the corner and let go to land in the elevated exit tunnel.
Climb out and follow the hallway to the right. Near the end of the hall you'll pass CHECKPOINT 16. Enter the room beyond and approach the rope bridge.
This chamber brings back memories of a similar dais in a different time and place. In the following cut scene ("Nepal - Part 2"), Lara's flashback to childhood continues. Back in the present, in a second cinematic ("James Rutland Talks"), Lara encounters the mercenaries' boss on the rope bridge. We also catch a glimpse of a blonde woman, whose identity will soon become clear, lurking in the nearby helicopter.
LARGE CHAMBER WITH ROPE BRIDGE AND STONE CIRCLE: When the cut scene ends, Lara finds herself on the bridge under fire from the helicopter off to the left. Run forward, jumping the gaps in the bridge. At the last gap, take a running jump along the right side of the bridge. The bridge is slightly higher there, making it easier to grab the edge of the platform. Pull up, cross CHECKPOINT 17 and get ready for a fight.
NOTE: If Lara dies before crossing the bridge, the game reloads at the previous checkpoint. To skip the cut scene, wait for it to start, press Escape (Start) and then select "Skip Cinematic" from the menu.
Eight mercenaries lurk among the standing stones. Keep moving, use the stones for cover. Use jumping and dodging moves (see Controls) but avoid the edges of the platform; it's a long way down. Move the mouse/right stick to lock onto different enemies. Heal as needed and run over any dropped health packs and ammo to pick them up.
When the last mercenary falls, a cut scene ("The Stone Dais") starts. Lara examines the pedestal more closely and finds it nearly identical to the one she encountered as a girl in Tibet. Her replies to Alister and Zip are enigmatic at best, but she tells them there's more work ahead.
LEVEL COMPLETE: Finishing Bolivia allows you full access to Croft Manor from the main menu. Prior to this, the Manor level loads but most of the level is off-limits. Depending on which rewards you recovered in Bolivia, various bonuses may also be available. I recommend playing Croft Manor immediately after Bolivia. The gym provides a good opportunity to practice the controls, and finding all the rewards helps unlock the first Pistol Upgrade sooner
†UPDATE HISTORY: 5/21/06 - Cosmetic changes and typo corrections only. 5/22/06 - Time Trial info added.
6/4/06 - Fixed a few typos, including incorrectly numbered checkpoints; added screenshot showing alternate paths at fallen tree.
6/8/06 - Various notes and additions inspired by readers' questions and suggestions. Added several screenshots and renumbered existing screens.
6/12/06 - Added DVD error fix info and link to savegame instructions.
10/16/06 - Added demo info, shortcut near start, controls for interactive cut scene and link to new time trials page.
12/19/06 - Fixed a typo in the paragraph about the shortcut after checkpoint 7. GameCube controls for interactive cut scene, thanks to Treeble.
2/8/08 - Tweaked the sequence section in the room with the gold and third silver rewards, thanks to a suggestion from Killer ][nstinct.
6/9/08 - Included info on the location of the 2nd silver reward in the PSP game, thanks to Andy C.
Thanks to Sergio for the Time Trial shortcut, to Scott (bigblue) on the Eidos forums for DVD error info; Ian T., Drew, Evelyn, Lara Man and Treeble for help with the console controls; and to T.J., Scott N., Roger B., John L., Joshorty, Jildert, Killer ][nstinct, Turza and Andy C. for other help with this level.
*NOTE ON REWARDS: Finding rewards (formerly known as "secrets") unlocks various extras in the game. For a complete list of these bonuses and how to get them, see the Legends Rewards page.
**TIME TRIAL: After completing any level, you can replay it in Time Trial mode to unlock cheat codes. (See the Legend Rewards and Time Trial Tips pages.)
***NOTE ON CONTROLS: I apologize to PlayStation and Xbox players for the PC-centrism of this walkthrough, but that's the system I use. When referring to specific keys, I try to include PS2 and Xbox 360 controls in parentheses after the PC keys (PS2 first then Xbox, where they differ). The PSP controls are nearly identical to the PS2. Refer to your manual or the Controls page for details. If I have incorrectly listed any controls, please correct me. In case of confusion, or for further tips on using the controls, please refer to your instruction booklet or the TR Legend Controls page.
[Croft Manor or Peru] |
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