Lost City of Tinnos - Room with Four Gates and Three Giant Mutants (part 2)

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Alternatively, if you've been hoarding rockets, go ahead and use them now. As long as each rocket hits its target, you'll only need 3 of them to destroy each mutant. So step into the room just far enough to open the gate ahead and release the first mutant. As soon as Lara gets a lock on it, fire 3 rockets while jumping straight up and down to avoid its fireballs, same as in the strategy above.

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When the first mutant explodes, step out just a little farther, angle Lara to the right and wait for the gate on that side of the room to open, releasing the second mutant.

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Again, shoot 3 rockets at it while jumping straight up and down.

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Then advance a little farther out and wait for the left gate to open, releasing the third mutant. Destroy it the same way.

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This strategy also works pretty well with the Uzis, but instead of jumping straight up and down, flip side to side and/or back away while firing to evade the mutants.

NOTE: There are only 2 more giant mutants in this level, and these are optional kills. Still, you may want to hang onto a few rockets for them. Again, I recommend saving around 55-60 Desert Eagle rounds for the final boss.

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Pull the switch in the left alcove. This raises a platform above the gray stone block in the mutant room.

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Climb onto the block, jump to grab the ledge, and pull up.

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Follow the upper ledges around to the right to a small opening. Crawl through to the next room.

[Part 1 | Return to the Lost City of Tinnos Walkthrough]