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Introduction to Useful Tomb Raider BugsThe information on this page pertains only to Tomb Raiders 1 through 5. NOT ALL BUGS ARE BAD. Like most computer/video games, the Tomb Raider series has its share of bugs. Some are mild, some are deadlyto Lara, that is. (The nastier bugs are covered in the walkthroughs in the levels where they occur.) But there are a few that can actually enhance your gaming experience. Some can get Lara to places she wouldn't otherwise be able to go. Some can even save her life. To find out all you need to know about these 'good bugs,' read on. For more information on where and how to apply these bugs, check out the wealth of shortcuts and useful-bug info on these sites: Tomb Raider Tourist, Tomb Runner and the Tomb Raider Bugs section of TReditor.hu. In addition to the basic bugs covered here, these sites include variations on regular moves like the standing jump, running jump and backflip, where you can do special set-ups to cover more distance. I'd also like to offer special thanks to Theresa Jenne, whose site (tombraiders.com) is no more, but who was known as the queen of the Expert Challenge and who inspired many diligent bug-finders over the years. Some of her walkthroughs can still be found on the Web Archives. We miss you, T.! :( [Top | Printer-Friendly Version] Corner Bug & Variations
Basic Corner Bug or "Jump Trick"This bug works in Tomb Raiders 1-5. It is used to get Lara on top of high blocks and ledges she wouldn't normally be able to reach. It was originally discovered by Jason McAllister, though I first learned about it a bit later on the Croft Times and Tombraiders.com sites. TheReaper suggested the refinement in step 2a. The corner bug works best at a convex corner with a flat surface on top. It won't work if there's a ceiling (e.g., an overhanging arch or ledge) or solid "sky" above, though a modified version can be used where an arch is present (see below). It also helps to have a drop-off in front of the corner, though this isn't necessary once you get the hang of the move. For example, the spot marked with the red X in the first screenshot at right is perfect. If you start here on the low ledge near the front door of Lara's mansion in the TR3 training level, you can use the corner bug to get up on the roof. (You'll need to use it twice as shown by the green arrows.) Here are the basic steps:
If you want to get all the way up on the roof, repeat the jump trick again starting at the spot marked with the yellow X in screenshot 6. Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.) We also have two animated gifs showing the corner bug in action: TR1 animation and TR2 animation. (No java? Click here instead.) Thanks to Jeff Reid for these files. · · ·
Crawling Corner BugThis variation on the basic corner bug was found by the ever-sharp Stiletto. It can be used in TR3 and Last Revelation. (Lara doesn't crawl in the earlier games.) There's no need to have a drop-off in front of the corner, but it won't work if there's an overhanging ledge or archway. The example shown in these screenshots is from TR3 Lost City of Tinnos. Here the bug can be used to work around another bug, enabling Lara to get a secret in that level.
Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.) You may need to repeat the crouch, crawl, straighten routine a couple of times before Lara will spring up to the top of the corner. The more precisely you position her in step #1, the fewer tries it will take. · · ·
Swimming Corner BugThis variation on the basic corner bug, also found by Stiletto, works in all games, at least theoretically.(I haven't tried it in TR1 or I also haven't discovered many useful places to try it, so feel free to experiment and let me know.) It's quite a bit trickier than the basic or crawling bugs, so be patient.
· · · Other Corner Bug VariationsOne very useful variation is the Trigger Bug, discovered by Ewil. As far as I know, it's only used in a couple of levels in TR4. It enables you to trigger retracting floor spikes using corner bug techniques. Once they are triggered, Lara can pass over them safely. Use of the trigger bug is detailed in the walkthrough for Cleopatra's Palaces. (It can also be used in the Catacombs level to open the carved door near the beginning of the level, enabling you to take a nice shortcut. This is shown in Ewil's Catacombs speedrun video on YouTube.) In addition, there are many spots where the regular corner bug won't quite cut it, but you can still finesse Lara into otherwise unreachable spots using some clever variations. I encourage all bug-hounds to visit Richard C's Tomb Raider Tourist site. There you'll find details on the arch and "flicker motion" variations on the corner bug, as well as game-by-game tours of some interesting spots you can reach with old "Buggsy". [Top | Printer-Friendly Version] Fence Bug & Variations
Basic Fence BugThis bug works best in TR1, TR2 and TR3 and the bonus levels for these games. Here you take advantage of seams between two-dimensional textures (like fences or balconies) to force Lara through to the other side. The fence bug doesn't require as precise positioning as the corner bug, but I have described the exact technique I use below, since it is fairly accurate and fairly easy to follow. I don't know who discovered this bug. These screenshots were taken in the Return to Egypt level of Unfinished Business and Bartoli's Hideout in TR2.
Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.) · · · Vaulting Fence Bug VariationThis is a simple variation on the basic fence bug. It can be used where a fence is built on top of a wall that is low enough to vault up onto. If Lara has to grab and pull up, the wall is too high and the bug won't work.
Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.) · · ·
Fence Bug Balcony/Corner VariationThis variation on the fence bug works at a concave corner in a fence or balcony (i.e., a thin texture with regular seams, nothing a full block thick).
It may help to press Action or Jump + Action as you run. (This variation was found by Joe C. and reported on tombraiders.com. Thanks also to Grant W. for pointing out that it does in fact work in TR3 as well as the earlier games.) Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.) · · ·
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Click on each screenshot to see a larger version. (Non-javascript browsers, please click here.)
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Walkthrough text, maps, diagrams, and all other original images copyright © 1997- Stellalune. All rights reserved. Title banners by Ramiel, whose artwork appears courtesy of Atlantis Studios, publisher of Tales of Lara Croft. No part of this website may be reproduced on another site without permission.
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